General settings and granular settings are interdependent. Only one general setting can be active at a time, but there is no such limit on the granular settings.
These settings will persist across sessions as long as your browser allows access to local storage (this is on by default on most systems).
Wordluxe is a Wordle remix with an emphasis on the UX. Its conceptual origins are in my love of the original game (created by Josh Wardle and now owned by the New York Times) coupled with my frustration of not being able to drag the letters around on the game board.
The icons used in the menu bar are part of Google's Material Symbols Font and licensed under the Apache License, Version 2.0. The word list used is from The Stanford Graph Base by Donald Knuth and is in the public domain.
Everything else (code, graphics, animations) is original work and created from scratch. All rights reserved.
I benefited greatly from open source materials, including extensive Javascript/CSS documentation on MDN, the discussions of Javascript/CSS minutia on Stack Overflow, and a suite of free software, including but not limited to Git, Github, Atom, VS Code, and Linux.
Hi, my name is Chris. I'm more than halfway into a CS degree at the University of Toronto and I'm currently looking for a job. Please hire me.
chriskorosu@gmail.com | |
Github | https://github.com/chriskorosu |
Mastodon | https://mastodon.social/@chrisuu |
Every game of Wordluxe requires you to guess a hidden word, which is five letters long by default. The word can't be a proper noun and must be in our word list to be a valid guess.
Type out your guess on the first available row and submit it for verification. You have five guesses by default.
If the word wasn't guessed successfully on the current try, the game will reveal to you whether the submitted letters occur in the word or not.
A red tile means the letter does not occur in the word. A yellow tile means the letter does occur in the word, but not in that location. A green tile means the letter occurs in the word in that exact location.
A - Z | alphabet keys | Inserts the corresponding letter into the next empty game tile |
Enter / Return | enter key | Submits top-most valid row for checking (a valid row is a row consisting solely of unchecked letter tiles) |
~ | tilde key | Restart the game with a new word |
← | backspace key | Delete currently hovered or last valid game tile (a valid game tile is on the game board, unlocked, unchecked, and contains a letter) |
Del / Delete | delete key | Deletes all valid tiles at once |
End | end key | Forfeit game and display solution |
In addition to controlling the game with the keys above, you can also click the key tiles on the key board to add them to the first available slot on the game board.
Clicking and dragging from the key board to the game board works too.
You can also drag unchecked, unlocked letter tiles around the game board to re-arrange them.
You can also double-click an unchecked letter tile to lock or unlock it, which prevents accidentally deleting it or moving it.
Checked rows in the game board act like key tiles. You may click or drag them to copy their contents to the first available game tile.
Unchecked tiles have a small colored bar above them. A yellow bar indicates that the letter CAN occur in that place. A green bar indicates that the letter MUST occur in that place. A red bar indicates that the letter CANNOT occur in that place.